new
improved
fixed
Version 0.6.0 - March 20, 2016
- Getting Started: There's a getting started video on YouTube for anyone who's unsure about how to set up the tool, or for those who are curious and don't have a gamepad to test! It's also on the Info & About page too for easy access.
- Pretty Colors: You can now change the color of the background with a click of a button! Just click the palette icon after you've connected your controller and voila, you're instantly a background artiste.
- Gamepad Cartesian: Controller button remapping isfinallyhere! It's got aswankynew modal, some very intuitive functionality, and even the ability to export mappings to the URL generator. Yay! If you're a little lost on how to use it, simply choose a connected player, add a mapping, select whether you're mapping an axis or button and select the appropriate choice from the dropdown, click the button to set an axis/button to be mapped to (at this point you have a three second window to press the desired button on the controller), and when you're finished that process with all applicable mappings, just click "Apply Mappings" or export them for use with Compact Mode. Author's Note - Yeah, it's a tad complicated, but I'll be making a video soon on how to set mappings up easily. Here's a sort of mini tutorial on how to do it. Also, the Touchpad and PS buttons work, it's just that none of the skins have anything set up for them when they're pressed.
- New Skins: Finally, I've included a generic Fight Stick skin setup for use. The background's transparent so you can use your favorite image as your own background :D
- White wash: Decided to have the top row of icons all be white to follow some sort of consistency.
- Ah, the [Scale]ne Triangle: So, I kinda might have broken scaling during the last update. Luckily, I caught it quick and fixed it a couple days after I pushed the last major update, but I thought you should know anyway.
- Generated Choice: Now if you generate a URL, the tooltip mentions you can hold shift and it'll copy the link starting with HTTP instead of HTTPS, which leads me to...
- A word on HTTPS and skins: Ok, so during the last major update, I decided it would be great to force HTTPS. I mean, why not, right? Then I realized people load skins insecurely from their own sites, to which I hurriedly changed the setting. So, if your stylesheet or any assets are loaded via HTTP, access the site from HTTP, else use HTTPS.
- To name, or not to name: Another sort of unimportant-but-still-interesting-I-kinda-suppose-maybe updates was changing the attribute used to select buttons and axes from name to data-name which has it fall more inline with HTML5's semantics. Riveting stuff, I know.
- Addendum on Remapping: It should be noted that you can't half remap an axis, like say you only want to map the positive or only the negative end. If you try to do that, the mapping is just straight up ignored.